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International Karate + - Commodore64
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Game info
snes

Puzzle Bobble

Puzzle Bobble
GenreArcade Puzzle
DeveloperTaito
PublisherTaito
Released1994
Rating
Graphics:8.0
Sound:9.0
Gameplay:9.0
Overall:9.0
Reviewed bybarb
Puzzle Bobble (aka Bust-A-Move) is a 1994 arcade puzzle game (for 1 or 2 players) created by Taito Corporation.
 
Review
Puzzle BobbleSTORY / GAMEPLAY
Puzzle Bobble is a simple puzzle game based loosely on Taito's popular 1986 arcade game "Bubble Bobble", and features the characters and themes from the original. Your main goal is to shoot and clear the level from bubbles. At the bottom of the screen, you can see your player (a small, cartonish dinosaur) and you control a device called "Pointer". With this projectile weapon you must aim and shoot all the colored balls that swarm the screen. The projectile balls (intended to be bubbles) are shot in a straight line and can also bounce off the walls of each level. If your bubble hits at least 2 identically-colored bubbles, forming a group of three (or more), all those bubbles (as well as any bubbles "hanging" below them) will be smashed and points will be rewarded. Note that the color of the bubble fired, is randomly generated and chosen from the color of the bubbles still left on your screen.

GRAPHICS / SOUND
I really enjoyed playing this game; puzzle games are among my favorites, actually. The colors of this game are quite good but what impresses me the most is its fun music and sound effects. Finally I think that Puzzle Bobble is a very addictive game that can be played by anyone (a kid or an adult) and offer a good deal of fun. I strongly recommend it!
 
Screenshots
  • Puzzle Bobble
  • Puzzle Bobble
  • Puzzle Bobble
  • Puzzle Bobble
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
 
Hardware information

Super Nintendo (SNES)

Super Nintendo (SNES)CPU: Ricoh 5A22, based on a 16-bit CMD/GTE 65c816 core, Input: 21.28137 MHz Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz
MEMORY: Main RAM: 128Kb / Video RAM: 64Kb / Sound RAM: 64Kb
GRAPHICS: Progressive: 256x224, 512x224, 256x239, 512x239 and Interlaced: 512x448, 512x478 / Pixel Depth 2,4,7,8 bpp (8 to 11 bpp dorect) / Colors: 32768 (Depth 15bit) / Sprites: 128 (64x64 pixels) / Backgrounds: Up to 4 planes each up to 1024x1024 pixels / Special: Mode 7 matrix operations. (1 layer 128x128 tiles out of 256 with 256 colors)
SOUND: Sony SPC700, Sony DSP: 16-bit ADPCM, 8 channels. Output: 32 kHz 16-bit stereo
read more...
The Super Nintendo (SNES) (default) color palette
15bit RGB 32,768-color palette (256 on screen)
 
Comments
comment on 2009-10-18 19:36:23
FreddyJoin Date: 2009-09-07
I've been addicted to it! Finished it after 3 or so hours! Never played it two player mode.
 
 
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